Wild Mane

Introduction

Wild Mane
Charger
Rarity: 5 stars
Rarity: 5 stars
Regular Attack
Physical Damage
Position
Melee

Wild Mane is a Charger Vanguard notable for her displacement capability and guard deployment cost reduction. She can be used as a helidrop damage dealer to quickly shred weaker enemies, but her damage output is severely limited against enemies with so much as mid-level armor. Her other skill allows for better damage output against armor while pushing enemies on every attack.

Trait:Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated

Operator Stats

Health
2225
Attack Power
628
Defense
372
Attack Speed
1 sec
Arts Resistance
0%
Block
1
Redeploy Time
80 sec
DP Cost
14
Range
Y1Y2
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Wild Mane’s stats are nothing out of the ordinary for the branch. The notable thing however is that she is the only welfare operator to get two -10s redeploy time potentials, putting her down to a base redeploy time of 60 seconds. This is in place of the usual talent upgrade, but still indirectly improves it while bringing other benefits.

Strengths

  • Lowest redeploy time among welfares; helps her be dropped in and out more often to make use of skills and talent
  • Can very quickly shred low-armor enemies as a helidrop with S1
  • Reducing DP cost for all undeployed guards each time she is deployed makes her a useful early placement for guard-centric teams
  • Consistent and useful pushing on S2 without much investment required

Weaknesses

  • S1 damage output plummets against higher DEF without buffs
  • 1-block means she will have trouble with consistently pushing multiple mid-weight enemies with S2
  • Talent won’t really be impactful outside of the beginning of a mission