Toddifons

Introduction

Toddifons
SniperBesieger
Rarity: 5 stars
Rarity: 5 stars
Regular Attack
Physical Damage
Position
Ranged

Toddifons is a Besieger Sniper best used against heavy weight Sarkaz enemies. She offers a taunt and DEF debuff with S1 or DPS with some AoE damage on her S2. Her range, paired with her long attack interval, can make positioning difficult if enemies are not blocked within it. Her DPS is subpar if not attacking Sarkaz enemies, making her a lesser priority option for a lot of stages.

Trait:Attacks the heaviest enemy first

Operator Stats

Health
1667
Attack Power
1049
Defense
123
Attack Speed
2.4 sec
Arts Resistance
0%
Block
1
Redeploy Time
70 sec
DP Cost
23
Range
Y1Y2Y3Y4Y5
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X3operator cellempty cellactive cellactive cellactive cell
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Strengths

  • Notably high DPS against Sarkaz enemies during skill uptime
  • Offers a rare taunt level increase against a target

Weaknesses

  • Rather long downtime on her main skill
  • Subpar DPS against non-Sarkaz enemies

Talents

Fiery Instinct

When attacking Sarkaz enemies, increase ATK to 145%

This talent, while simple, is the key to making Toddifons work. Unfortunately, she won’t be able to perform well against enemies who don’t fall under this category.

Skills

Signal Arrow

Per Second RecoveryManual Trigger
Initial SP
15
SP Cost
25
Duration
20 sec

Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -30%. Each attack deals 180% ATK as Physical damage

This skill offers a rare utility—it applies a DEF debuff to a target enemy and increases their taunt level. This lets a group of operators burst down an important target easily and allows for physical damage units to deal more damage to them. Usually bosses are the heaviest enemies in a given stage, making Toddifons useful in a few more situations.

Skill Mastery

Recommended Rank
None
Priority
--

The uses for this skill simply don’t come up often enough to warrant mastery. The taunt may be useful in some scenarios, but isn’t impacted by mastery. The damage and DEF debuff increases from masteries are rather lackluster, especially compared to options dedicated to either.

Recommended Skill

Portable Fortcracker Arrows

Per Second RecoveryManual Trigger
Initial SP
25
SP Cost
40
Duration
0 sec

Slightly increase Attack Interval and fire Dragon Arrows that deal 240% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 80% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)

Note: The arrows move with the target they hit and explode after 1.5s with a splash radius of 1.2 tiles. Arrows explode early if the target dies.

toddifons s2 splash

S2 is the generally preferred skill on Toddifons. It has relatively high DPS as long as Toddifons is attacking Sarkaz enemies. Ammo makes the skill easier to control, but also locks it out of benefitting from ASPD buffs. The follow-up explosion shouldn’t be relied upon as a source of AoE physical damage against anything but mid-DEF enemies due to the low multiplier.

Skill Mastery

Recommended Rank
None
Priority
--

Similar to her S1, this skill isn’t recommended for mastery, albeit for a slightly different reason. Many other, more flexible DPS options exist that aren’t dependent on the type of enemy to reach competitive damage numbers.


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Last updatedOctober 6, 2022