Introduction
- Regular Attack
- Healing
- Position
- Ranged
Sussurro is a Single-target Medic with one of the highest single-target burst healing skills available in the game for a low development cost. She’s a great choice for a budget medic and will perform well in all manner of content even into the late game.
Operator Stats
- Health
- 1345
- Attack Power
- 548
- Defense
- 122
- Attack Speed
- 2.87 sec
- Arts Resistance
- 0%
- Block
- 1
- Redeploy Time
- 70 sec
- DP Cost
- 18
- Range
Y1 Y2 Y3 Y4 X1 active cell active cell active cell active cell X2 operator cell active cell active cell active cell X3 active cell active cell active cell active cell
Sussurro has pretty low HP compared to most single-target medics, but has a higher-than-average ATK stat.
Strengths
- Very strong single-target burst healing for most high-stress situations
- S2 has a duration long enough to last most tougher fights and a very low SP cost
Weaknesses
- Skill having a limited number of activations can make her a bad choice in very long missions and stops her from being your only medic if more healing is needed
Talents
Minimally Invasive Surgery
Increases healing effects by 20% on all Operators with DP Cost no more than 10 when Sussurro is in the squad
This talent doesn’t come into effect very often due to the low DP threshold, but can be helpful if it does. It’ll mostly apply to some Vanguard branches and, notably, even higher-rarity Executor Specialists.
Skills
Healing Up β
Per Second RecoveryManual Trigger- Initial SP
- 10
- SP Cost
- 30
- Duration
- 25 sec
ATK +70%
A generic ATK-up; useful in longer stages where S2 is unavailable in case you lack a more suitable replacement medic, but wholly uninteresting.
Skill Mastery
- Recommended Rank
- None
- Priority
- --
The skill doesn’t do anything special to warrant investment beyond SL7. On top of that, mastery benefits are both linear and don’t significantly improve the skill.
Deep Healing
Per Second RecoveryManual Trigger- Initial SP
- 0
- SP Cost
- 15
- Duration
- 30 sec
ATK +100%, ASPD +100
Can be used up to twice in one battle
This skill is a very powerful healing tool in pure HPS alone. Additionally, it has a quick cycle and a very low cost, allowing it to be used in a helidrop fashion at M3 as well as letting you chain both activations fairly close together if necessary. Its main drawback is the limited number of uses, but a lot of stages won’t require more than two activations.
Skill Mastery
- Recommended Rank
- Mastery 3
- Priority
- Low
Mastery significantly improves the healing and lowers the SP cost to make it easier to be helidropped. Its low priority stems from the SL7 performance being good enough for most circumstances as it is for what will in all likelihood be a secondary medic.
Modules
- Health
- +100
- Attack Speed
- +5
医不自治
PHY-X
The module stages give progressively smaller increases to her healing and somewhat address her lower-than-average HP.
- Recommended Stage
- Stage 1
- Priority
- Low
The base module, while a decent improvement, is a lower priority than S2 mastery for most players. Levels beyond Stage 1 aren’t recommended, as Sussurro’s talent simply isn’t applicable in enough circumstances to warrant the cost of those improvements. The extra stats (diminishing with every upgrade) don’t change this.