- Regular Attack
- Physical Damage
Specter is a Centurion Guard best known for combining immortality with high burst damage and self-sustain. While her immortality is active, Specter is capable of doing good work against even the toughest enemies the game can throw at you. However, this ability comes at the cost of her average damage output.
- Attack Power
- Attack Speed
- 1.2 sec
- Arts Resistance
- Redeploy Time
- 70 sec
- DP Cost
Y1 Y2 X1 operator cell active cell
Compared to other assault guards, Specter has above-average HP but decently lower ATK, reinforcing her kit's focus on high survivability. This plays well with her talent, which is based off of her max HP pool.
- High peak performance paired with immortality make her a great staller and damage dealer against dangerous enemies
- Built-in self-sustain makes her capable of holding lower pressure lanes without need for additional healing support
- Good helidrop potential due to high initial SP, immortality, and damage on S2
- High performance skill ends with a long stun
- Lower average DPS than peers makes her likelier to get overwhelmed as consistent pressure ramps up in a lane
Max HP +10%; Restores HP by 2% of Max HP per second
A decently big boost to her already high HP pool for the rarity, raising her above Blaze for highest in the branch. The self-sustain is important to get her HP into a decent range during her immortality as well as to allow her to operate independently. She’s one of the rarer units with a notable potential increase, granting a decent regen increase at Potential 5.
ATK Up γPer Second RecoveryManual Trigger
- Initial SP
- SP Cost
- 30 sec
A generic attack strengthening skill. Its main use is if you insist on utilizing Specter as a more conventional laneholder. The large ATK boost, paired with the high uptime, is actually fairly capable in achieving that. Not much to say, other than it does what it says on the tin, but there are much better options for the job, and ultimately, it ends up overshadowed by S2’s peak damage and stalling utility.
- Recommended Rank
While on paper, it may seem like it fixes one of her main downsides, this type of usage generally won’t be relevant for her, so it’s hard to justify the investment. That said, the mastery itself consumes mostly sugar, and is otherwise relatively cheap on resources. Those who have excess sugar and are looking to open up another way to use Specter might find it a luxury investment.
Bone FracturePer Second RecoveryManual Trigger
- Initial SP
- SP Cost
- 15 sec
During the skill duration, Specter's HP will not drop below 1; ATK +160%
Specter is Stunned for 10 seconds after skill duration
This skill is the reason Specter is so highly regarded among 5-star operators. For one, the immortality embedded in the skill is the longest one in the game and entirely on demand (with the only consideration being the cooldown). Other units that have something similar only get it once at an HP threshold (Surtr, Blaze).
This is incredibly powerful, because it ensures she gets to dish out the entire damage of the skill so long as there are enemies to take it, and Specter’s attacks being multi-target means it’s not necessarily limited to just one enemy. Furthermore, she gets a hefty attack steroid on top of that, ensuring a considerably high total damage output over the short duration for practically any reasonable DEF value, assuring that she leaves a big dent in whatever she doesn’t manage to kill.
This skill's main downside is the fairly long self-stun at the end, and her general squishiness after the skill ends. While the stun does let her regenerate some HP, ranged enemies become a big threat. There’s also the issue of her leaking. For slower enemies, this isn’t an issue - the skill’s low uptime usually makes it something saved for specific enemies anyway, and odds are she can buy a few more seconds after waking up, but she will leak anything else she was blocking at the time.
- Recommended Rank
- Mastery 3
While the extra few seconds of invulnerability and the sizable increase to her ATK modifier are great reasons already, the main gain from mastery is a big drop in initial charging time. Going from 13 to 5 seconds makes all the difference in the world when facing threats where her invulnerability is a big deal, opening her up for helidrop usage. The strength of the ability with its potential utility makes this a great mastery to go for whenever you’re able to.
While Specter doesn’t contribute much to the other Abyssal Hunters, the tendency of the faction for synergies opens her up to a few options. Among those available, it’s worth mentioning that Andreana’s attack speed buff can let her get a few more hits during her immortality period. Gladiia’s additional HP regen also stacks together with Specter’s, doubling the amount of HP regen that Specter has.