Skyfire

Introduction

Skyfire
CasterSplash
Rarity: 5 stars
Rarity: 5 stars
Regular Attack
Arts Damage
Position
Ranged

Skyfire is a Splash Caster who is able to provide large area Arts splash damage against blocked targets. She’s able to boost Arts damage taken by enemies when they are blocked by simply being deployed. Her attacks are slow, especially with S2, making targeting blocked enemies that get grouped up together her best use. Sadly her performance is overall subpar against the competition, having low DPS and little utility even with a lot of investment.

Trait:Deals AOE Arts damage with a splash radius of 1.1 tiles

Operator Stats

Health
1620
Attack Power
874
Defense
122
Attack Speed
2.9 sec
Arts Resistance
20%
Block
1
Redeploy Time
70 sec
DP Cost
33
Range
Y1Y2Y3
X1active cellactive cellactive cell
X2operator cellactive cellactive cell
X3active cellactive cellactive cell

Strengths

  • Large splash radius on S2 to allows to hit multiple targets easily
  • Capable of animation canceling slow attacking enemies with S2 stuns
  • Arts damage amplification from talent is global, working for anyone as long as she is deployed

Weaknesses

  • Low DPS per target, requires consistently hitting multiple enemies to have decent performance
  • S2 attacks are delayed on targets, meaning they can miss fast moving targets
  • Attack interval and delay on attacks hitting combined makes her crowd control capabilities poor and unreliable

Talents

Arts Sniper

Increases the Arts damage taken by all blocked enemies by 15% when deployed

A nice boost to Arts damage dealers if you’re fighting more defensively. Skyfire herself, due to how her S2 works, wants you to group enemies up and blocking them is an easy way to do so. It works globally, so you can make use of this with Skyfire deployed anywhere.

Skills

ATK Up γ

Per Second RecoveryManual Trigger
Initial SP
15
SP Cost
30
Duration
30 sec

ATK +100%

This skill is capable of having higher DPS than her second skill, though it isn’t a very high bar. It has nothing else going for it, and can just be used as an alternative if her second skill’s quirks would be an issue for you.

Skill Mastery

Recommended Rank
None
Priority
--

Investment on this skill is wasteful, as the additional damage does nothing significant and her output still remains rather low.

Recommended Skill

Fire of Heaven

Per Second RecoveryManual Trigger
Initial SP
0
SP Cost
25
Duration
40 sec

Attack Interval increases, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing 240% ATK as Arts damage to enemies in a large area and Stunning all hit targets for 1 seconds

Note: The meteor has an explosion radius of 1.7 tiles

The skill’s massive interval reduction is a large downside, as her damage output isn’t very significant to make up for it. It does have an expanded explosion radius to help hit more targets, which could lead to some more damage by virtue of hitting targets more easily. This skill reinforces Skyfire’s focus on attacking blocked targets, as the delay on the meteors hitting the targeted spot means that some fast ground enemies and drones may move out of their radius before they hit the ground.

Skill Mastery

Recommended Rank
None
Priority
--

The skill has significant gains in regards to its duration and the stun duration, but otherwise masteries aren’t too notable. Due to the huge interval detriment and delay on the target, the crowd control remains too unreliable, and its damage output still remains poor. Investment is not recommended at all, as it doesn’t help fix the major issues that the skill has.

Modules

Skyfire module

Fire Retardant Treatment

SPC-Y

Attack Power
+70
Attack Speed
+5
DP Cost
-8
AddedTrait
DP Cost -8
UPDATEDTalent 1
Increases the Arts damage taken by all blocked enemies by +23% when deployed

The module at its core only serves to help with the high cost of the archetype. While helpful, Skyfire herself still isn’t worth the DP cost, much less getting her to the level of investment required to get the module.

Recommended Stage
None
Priority
--

The decreased DP cost does little to make Skyfire more worth using, and the subsequent upgrades also don’t do much to help her weaknesses. While her talent is decent, the improvement is small and using such limited resources on a module that doesn’t rectify the operator’s core weaknesses is not worthwhile.

Synergy

Dusk

6CasterSplash

Dusk with S3 will focus on unblocked targets to attack so that she may spawn her summons to block them. She has a large range, and her summons also deal Arts damage. It’s easy to benefit at least a little from Skyfire’s talent boosting her and her summons’ damage.


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Last updatedSeptember 24, 2022