Shalem is an Arts Protector Defender specialized in multi-target damage bursts, best used in Integrated Strategies: Phantom & Crimson Solitaire. He is capable of bringing more consistent multi-target damage to blocked enemies, or more burst focused random attacks within an expanded range while also being able to debuff RES with his second talent. Thanks to his first talent boosting him when used in Crimson Solitaire, he ends up a good pick for defender focused teams in that game mode.
- Attack Power
- Attack Speed
- 1.6 sec
- Arts Resistance
- Redeploy Time
- 70 sec
- DP Cost
Y1 X1 operator cell
- High single target Arts burst damage potential
- Skills allow for either higher attack speed or multi-hit, helping keep the RES debuff active
- High ASPD boost and additional ATK when used in Crimson Solitaire
- Has no working talent pre-E2 when used outside of Crimson Solitaire
- Will die from S2 usage without healing to help
Land of Memories
In [Phantom & Crimson Solitaire], ATK +15% and ASPD +30
Note: As the talent specifically mentions the Crimsons Solitaire season of Integrated Strategies, it is safe to assume that it is ineffective for any future seasons unless it is changed in the future.
The ASPD buff is a significant increase to Shalem’s damage output. He is able to go from a fine operator in regular content to being a great defender when used in Crimson Solitaire.
Proclamation of Doom
Attacks have 20% chance to reduce the target's RES by 25% for 3 seconds
The talent’s proc chance is low, but is offset by both of Shalem’s skills either speeding up his attacks or allowing for multi-hits. It is a nice debuff to help both his damage output and any Arts operators you’ve brought. Unlike the first talent it is active in any gamemode, but does require an E2 promotion.
Rapid OnslaughtPer Second RecoveryManual Trigger
- Initial SP
- SP Cost
- 30 sec
Attack Interval reduces moderately, Max HP +50% and attack all blocked enemies
Shalem’s safer skill, as it has no downside while still providing fine damage output against multiple targets. Improvements to the attack interval makes it easier for Shalem to inflict his RES debuff from talent 2, and the additional HP allows for tanking high damage enemies more effectively. It’s unlikely to be used over S2 realistically, but in situations where you have little to no healing S1 is usable so Shalem is able to survive, which is a possible occurrence in Integrated Strategies.
- Recommended Rank
The skill gains very little from mastery, with the only interval improvement being at M3. The HP increase isn’t particularly useful, making it a tall order to go all the way to M3 to improve his damage output with the skill, which still isn’t very significant. It does improve its uptime, but it is still serviceable at SL7 for the few times you might end up using the skill.
Carnival of Self-ImmolationDefensive RecoveryManual Trigger
- Initial SP
- SP Cost
- 20 sec
Lose 5% HP every second, Attack Range expands and attacks change to firing 6 times with 80% ATK at random enemies within Attack Range
|X1||empty cell||active cell||active cell|
|X2||operator cell||active cell||active cell|
|X3||empty cell||active cell||active cell|
This skill possesses very high single target damage output while also expanding his range for easier targeting. However it is unwieldy due to the random targeting, making its damage very spread out against too many targets. It will excel in situations with a single enemy or very few to guarantee the burst is focused on them. The health loss is a guaranteed death to Shalem if he does not have healing provided, and as he lacks any survivability boost with this skill it means that powerful enemies will pose a high risk to him. It’s a moderately risky skill with a fair amount of reward, and some caution goes a long way to making the former more negligible.
- Recommended Rank
- Mastery 1
Improved damage and SP are two of the things that most benefit this skill, and it gains both equally with every mastery. The first mastery is fairly inexpensive while being a good boost to his uptime and damage output, and further improvements can be considered if you want to maximize his potential in Crimson Solitaire or if you really enjoy him. This is however not very recommended in the long run, as a major part of his strength comes from his talent 1, which is only active specifically in Crimson Solitaire.
Blemishine is a perfect companion for Shalem for defender runs in Crimson Solitaire. As her talent boosts his uptime greatly with his S2 due to it being defensive recovery, and his ASPD buff helps him get the SP faster with his attacks. Blemishine herself is also a powerful defender for Integrated Strategies, making her a safe and effective pick.
Shalem has no ATK buff outside of his talent, meaning that ATK buffs—even small and passive ones—will have a sizable effect on his damage output, especially with S2 as it focuses on multi-hits.
Aak is one of the more notable options for this for a multitude of reasons. Shalem is tanky enough to survive his buff, while also having defensive recovery. This means that Aak’s needles will charge Shalem’s S2 nearly completely with the buff making it useful to prepare the burst for incoming enemies. The additional ASPD is also great, as it allows for Shalem to attack even faster with his multi-hit attacks for keeping up his talent 2 RES debuff.