Introduction

Rarity: 5 stars
Rarity: 5 stars
Regular Attack
Physical Damage
Position
Ranged

Sesa is an Artilleryman Sniper whose kit is centered around dealing damage to blocked or slow-moving enemies. He’s a subpar pick in practice because there are many damage-dealing AoE options that don’t have the same limitations. That said, he will still do decent work if used the way he’s designed to be.

Trait:Deals AOE Physical damage with a splash radius of 1.0 tiles

Operator Stats

Health
1655
Attack Power
918
Defense
123
Attack Speed
2.8 sec
Arts Resistance
0%
Block
1
Redeploy Time
70 sec
DP Cost
28
Range
Y1Y2Y3Y4Y5
X1active cellactive cellactive cellactive cellactive cell
X2operator cellactive cellactive cellactive cellactive cell
X3active cellactive cellactive cellactive cellactive cell

Strengths

  • Decent global damage boost for physical damage dealers; useful against tougher enemies that you can afford to block
  • Long range makes it easy to cover multiple lanes, focusing on having enemies blocked within range

Weaknesses

  • S2 will often make his long range less impactful due to delayed explosions
  • Overall damage output isn’t high enough to outweigh the lack of ways to ensure multiple targets
  • High DP cost can make him difficult to set up with blockers

Talents

Vulnerability Deconstruction

When deployed, all blocked enemies take +14% Physical damage

His talent encourages you to bring along a bit more physical damage melee units. It doesn’t mesh well with Defenders due to their low ATK; it’ll be more noticeable with 2+ block Guards.

Skills

ATK Up γ

Per Second RecoveryManual Trigger
Initial SP
15
SP Cost
30
Duration
30 sec

ATK +100%

Standard ATK increase skill with good uptime. Useful if all you want is to avoid the dependency on blocked enemies at all costs, but otherwise has no benefits.

Skill Mastery

Recommended Rank
None
Priority
--

The skill is a poor candidate for mastery both within his own kit, and because it is extremely replaceable.

Recommended Skill

Delayed Concussive Parts

Per Second RecoveryManual Trigger
Initial SP
20
SP Cost
40
Duration
30 sec

Attacks turn into delayed detonation grenades that deal 240% Physical damage, and decrease the ASPD of enemies hit by -20 for 3 seconds

Note: Grenades lock onto the target’s position at the moment of firing and explode with a delay of 2s after landing; grenades have the default 1.0 tile splash radius.

This skill has better performance than S1 with similar cycling, having more competitive DPS, but won’t hit fast-moving targets. It can be of good use against far-away stationary enemies or, more commonly, shelling the tiles just in front of a blocker from far away.

Skill Mastery

Recommended Rank
None
Priority
--

Mastery provides a slight increase in survivability for the blocker due to the ASPD debuff increase. Besides that, it has alright multiplier and uptime increases, but it’s a pretty linear upgrade. Masteries are not recommended due to the skill’s limitations and because the benefits aren’t that noticeable most of the time.

Modules

Sesa module

'Soul Resonance'

ART-X

Attack Power
+60
Defense
+43
AddedTrait
ATK increased to 110% against blocked enemies
UPDATEDTalent 1
When deployed, all blocked enemies take +22% Physical damage

Simple increase to damage against blocked units at all stages, first only for himself and then through the talent increase with stages 2 and 3.

Recommended Stage
None
Priority
--

While providing good benefits for his damage output, it’s nothing special and costs materials that could be used to upgrade more universally useful operators with similar or better module gains.

Synergy

Centurion Guards

This synergy is relatively simple: As a 3-block, multi-target branch themselves, Centurion Guards of all varieties get a small but appreciable benefit just from Sesa being deployed. He can provide supporting fire from behind and decrease time-to-kill on whatever does end up blocked.

Elysium

5VanguardStandard Bearer

While good with pretty much any sniper, he addresses most of Sesa’s awkward points. He provides reduced cost, improved attack interval, DEF reduction, and the ability to significantly slow a number of enemies enabling Sesa’s S2 to work against a much wider variety of enemies. While not benefitting Sesa’s use against blocked enemies much, it’s still a good pair to consider for those who like using him.


External LinksAceshipPRTS
Last updatedOctober 5, 2022