Introduction
- Regular Attack
- Physical Damage
- Position
- Ranged
Sesa is an Artilleryman Sniper whose kit is centered around dealing damage to blocked or slow-moving enemies. He’s a subpar pick in practice because there are many damage-dealing AoE options that don’t have the same limitations. That said, he will still do decent work if used the way he’s designed to be.
Operator Stats
- Health
- 1655
- Attack Power
- 918
- Defense
- 123
- Attack Speed
- 2.8 sec
- Arts Resistance
- 0%
- Block
- 1
- Redeploy Time
- 70 sec
- DP Cost
- 28
- Range
Y1 Y2 Y3 Y4 Y5 X1 active cell active cell active cell active cell active cell X2 operator cell active cell active cell active cell active cell X3 active cell active cell active cell active cell active cell
Strengths
- Decent global damage boost for physical damage dealers; useful against tougher enemies that you can afford to block
- Long range makes it easy to cover multiple lanes, focusing on having enemies blocked within range
Weaknesses
- S2 will often make his long range less impactful due to delayed explosions
- Overall damage output isn’t high enough to outweigh the lack of ways to ensure multiple targets
- High DP cost can make him difficult to set up with blockers
Talents
Vulnerability Deconstruction
When deployed, all blocked enemies take +14% Physical damage
His talent encourages you to bring along a bit more physical damage melee units. It doesn’t mesh well with Defenders due to their low ATK; it’ll be more noticeable with 2+ block Guards.
Skills
ATK Up γ
Per Second RecoveryManual Trigger- Initial SP
- 15
- SP Cost
- 30
- Duration
- 30 sec
ATK +100%
Standard ATK increase skill with good uptime. Useful if all you want is to avoid the dependency on blocked enemies at all costs, but otherwise has no benefits.
Skill Mastery
- Recommended Rank
- None
- Priority
- --
The skill is a poor candidate for mastery both within his own kit, and because it is extremely replaceable.
Delayed Concussive Parts
Per Second RecoveryManual Trigger- Initial SP
- 20
- SP Cost
- 40
- Duration
- 30 sec
Attacks turn into delayed detonation grenades that deal 240% Physical damage, and decrease the ASPD of enemies hit by -20 for 3 seconds
Note: Grenades lock onto the target’s position at the moment of firing and explode with a delay of 2s after landing; grenades have the default 1.0 tile splash radius.
This skill has better performance than S1 with similar cycling, having more competitive DPS, but won’t hit fast-moving targets. It can be of good use against far-away stationary enemies or, more commonly, shelling the tiles just in front of a blocker from far away.
Skill Mastery
- Recommended Rank
- None
- Priority
- --
Mastery provides a slight increase in survivability for the blocker due to the ASPD debuff increase. Besides that, it has alright multiplier and uptime increases, but it’s a pretty linear upgrade. Masteries are not recommended due to the skill’s limitations and because the benefits aren’t that noticeable most of the time.
Modules
- Attack Power
- +60
- Defense
- +43
'Soul Resonance'
ART-X
Simple increase to damage against blocked units at all stages, first only for himself and then through the talent increase with stages 2 and 3.
- Recommended Stage
- None
- Priority
- --
While providing good benefits for his damage output, it’s nothing special and costs materials that could be used to upgrade more universally useful operators with similar or better module gains.
Synergy
Centurion Guards
This synergy is relatively simple: As a 3-block, multi-target branch themselves, Centurion Guards of all varieties get a small but appreciable benefit just from Sesa being deployed. He can provide supporting fire from behind and decrease time-to-kill on whatever does end up blocked.
Elysium
While good with pretty much any sniper, he addresses most of Sesa’s awkward points. He provides reduced cost, improved attack interval, DEF reduction, and the ability to significantly slow a number of enemies enabling Sesa’s S2 to work against a much wider variety of enemies. While not benefitting Sesa’s use against blocked enemies much, it’s still a good pair to consider for those who like using him.