Leizi

Introduction

Leizi
CasterChain
Rarity: 5 stars
Rarity: 5 stars
Regular Attack
Arts Damage
Position
Ranged

Leizi is a Chain Caster with long-range multi-target Arts damage and some crowd control. Her S1 offers a simple ATK increase on a short cycle, while her S2 gives her a more significant damage increase on a longer cooldown. With post-E2 investments such as her module, she beats almost all her 5-star alternatives and remains a competitive option even for late-game players.

Trait:Attacks deal Arts damage and jump between 3 (4 at Elite 2) enemies (jump range is 1.7 tiles). Each jump deals 15% less damage and inflicts an 80% Slow for 0.5 seconds

Operator Stats

Health
1443
Attack Power
710
Defense
119
Attack Speed
2.3 sec
Arts Resistance
20%
Block
1
Redeploy Time
70 sec
DP Cost
32
Range
Y1Y2Y3Y4
X1active cellactive cellactive cellempty cell
X2operator cellactive cellactive cellactive cell
X3active cellactive cellactive cellempty cell

Trait jump range:

leizi jump range short

Strengths

  • Powerful module upgrade power spike that allows her to have competitive multi-target damage output within her class
  • High multi-target damage output against unblocked enemies combined with some slow crowd-control

Weaknesses

  • High investment requirement of upwards to module stage 2 to combat her glaring weaknesses such as damage reduction on bounces, long downtime on S2, and low slow uptime

Talents

Unobstructed Flow

Increases ATK by 20% when attacking unblocked enemies

This talent is easy to make use of thanks to the branch’s big jump radius, which lets her attack enemies outside of her original range. While it makes her less effective in strategies dependent on blocking enemies, she’s not unusable without it. However, the additional SP from the module upgrade is dependent on this talent, so make sure Leizi can hit some unblocked enemies to charge up her skills faster.

Skills

ATK Up γ

Per Second RecoveryManual Trigger
Initial SP
15
SP Cost
30
Duration
30 sec

ATK +100%

A simple attack-up with good uptime and average cycling. The modifier is pretty high by default, making it her preferred skill if you’re unwilling to invest in her module and just want her for situations where her chained range is desirable.

Once she has her module, it’ll routinely be up in 20 seconds or less depending on the number of targets, making it practically available on-demand. That said, the consistent damage is less useful than the higher damage and lack of damage reduction offered by S2.

Skill Mastery

Recommended Rank
None
Priority
--

Mastery cuts down on the cost and gives a sizable modifier increase. While the gains aren’t bad, investment isn’t recommended because S2 has a much higher on-skill DPS ceiling, relegating S1 to a consistent damage role served well enough by SL7. Players who want a bit of flexibility in using her and wish to get the most out of the skill at a reasonable price can stop at M2 for the bulk of its benefits.

Recommended Skill

Thunderclap

Per Second RecoveryManual Trigger
Initial SP
50
SP Cost
80
Duration
35 sec

ATK +150%, and attacks no longer deal reduced damage on subsequent targets

This skill offers a higher attack modifier and removes the jump reduction, making it a direct upgrade in terms of combat performance. Dealing full damage to all targeted enemies allows for very high damage output against multiple-targets, and some of the best arts damage outputs within the rarity. The catch is that, without her module upgrade, it has an awfully long cycle that hurts its performance.

Skill Mastery

Recommended Rank
Mastery 3
Priority
Low

The improvements are fairly linear increases to the modifier and duration, helping turn her into a reliable caster. However, it doesn’t further improve the skill cycle which is its main weakness, with that being addressed by her module upgrade instead. It’s not a high priority by itself because the skill really needs the module upgrade to be relevant, and thus should be an upgrade considered after said module is acquired.

Modules

Leizi module

'All the Thunderlight'

CHA-X

Attack Power
+75
Health
+105
UpdatedTrait
Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow (0.8s)
UPDATEDTalent 1
Increases ATK by 26% and restores 1 SP when attacking unblocked enemies

The stage 1 module enables the Slow to feel more relevant and slightly reduces the gap between S1 and S2. Stage 2’s additional SP significantly changes how she plays, giving S2 an advantage in most situations by giving it a reasonable cycle. The talent increases and additional ATK are welcome but ultimately just a luxury as opposed to a necessary upgrade.

Recommended Stage
Stage 2
Priority
Medium

The stage 2 module is affordable and elevates her from a niche pick to a competitive caster, allowing her to make use of its high damage potential much more often. It’s definitely worth the investment if you have her raised and worth keeping in mind if you’re considering her.


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Last updatedOctober 19, 2022