Introduction

Rarity: 6 stars
Rarity: 6 stars
Regular Attack
Physical Damage
Position
Melee

Lee is a Merchant Specialist capable of quick bursts of Arts damage, a hybrid form of stalling and dueling, and the capability to ignore status effects. Lee is able to push enemies within range that are not his main target with every attack, while having good damage and survivability to deal with his main target. With a global, permanent taunt and dodge to enemies outside of range, he is able to serve as good bait. Said taunt works well to make sure he gets targeted by any ranged stun attack or ability that enemies may have, which he is able to nullify at the cost of DP and makes sure the rest of your team isn’t disrupted. These are powerful tools in the right scenario, while still remaining effective more generally.

Trait:Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)

Operator Stats

Health
2727
Attack Power
844
Defense
465
Attack Speed
1 sec
Arts Resistance
0%
Block
1
Redeploy Time
25 sec
DP Cost
9
Range
Y1Y2
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Strengths

  • Ability to nullify status effect inflicted on self allows him to keep fighting and stalling enemies
  • Fast attacks allow even the weak push to effectively stall most common enemies
  • Fast redeploy time and quick skill activation makes it easy to move Lee around and bait ranged enemy attacks as needed

Weaknesses

  • DP consumption from branch trait and status effect nullification can add up quickly
  • No self-sustain makes it so additional healing is a requirement for prolonged stalling
  • 1-block and weak push makes it easy to be overwhelmed and leak elite enemies where there are multiple without help