Kal'tsit

Introduction

Rarity: 6 stars
Rarity: 6 stars
Regular Attack
Healing
Position
Ranged

Kal’tsit is a Single-target Medic who ironically does a poor job at healing. She is more akin to a guard operator thanks to her summon, Mon3tr, which her entire kit is built around. If you are in need of a powerful healer, using Kal will only lead to disappointment. Despite that, she is one of the best DPS operators in the game with her lane holding capabilities and powerful true damage bursts. She is easy to use for beginners and has a high skill ceiling, staying relevant even in the hardest content in the game. She will be a great addition to any player’s roster.

Trait:Restores the HP of allies

Operator Stats

Health
2033
Attack Power
490
Defense
255
Attack Speed
2.87 sec
Arts Resistance
0%
Block
1
Redeploy Time
70 sec
DP Cost
20
Range
Y1Y2Y3Y4Y5
X1active cellactive cellactive cellactive cellactive cell
X2operator cellactive cellactive cellactive cellactive cell
X3active cellactive cellactive cellactive cellactive cell

Kal’s stats are nothing special, being essentially what should be expected from her archetype. Most notably though is that, unlike the rest of her archetype, she has an entire extra row of range that is quite helpful in allowing her to reach further. Most importantly will be her summon’s stats:

Summon Stats

Mon3tr
Health
5433
Attack Power
1402
Defense
405
Attack Speed
2 sec
Arts Resistance
0%
Block
3
Redeploy Time
25 sec
DP Cost
10
Range
Y1Y2
X1operator cellactive cell

Mon3tr is, simply put, a huge ball of stats. It has pretty much everything you need: good offensive and defensive stats that scale well with leveling, a block count of 3, and a low DP cost. Most important, however, is its short redeploy time, allowing Mon3tr to be deployed against bigger threats at low cost. This makes Mon3tr a low-risk, high-reward unit, since if Mon3tr dies it can be back up about twice as fast than most operators.

Strengths

  • Very powerful lane holding ability
  • Great true damage DPS
  • Fast skill cycling
  • Longer range than other medics within same archetype
  • Mon3tr’s low redeploy time and the short skill CDs allow for easy repositioning.
  • Requires little investment to be useful

Weaknesses

  • Deploy slot is required for both Kal and Mon3tr
  • Mon3tr has no DEF if it’s placed outside of Kal’s attack range
  • Skills 2/3 do not charge if Mon3tr is not deployed, and reset to 0 SP charge if Mon3tr dies/is retreated.