Folinic

Introduction

Rarity: 5 stars
Rarity: 5 stars
Regular Attack
Healing
Position
Ranged

Folinic is a Single-target Medic with the capability of dealing additional splash damage on top of healing. She also has the additional specialty of having passive resistance against crowd controls and environmental hazards. Her damage should be considered as a bonus rather than her focus, as it is too lackluster to be relied upon. Despite mostly just being focused on for the healing, she still falls behind other medics and isn’t generally recommended to be used.

Trait:Restores the HP of allies

Operator Stats

Health
1785
Attack Power
529
Defense
133
Attack Speed
2.87 sec
Arts Resistance
0%
Block
1
Redeploy Time
80 sec
DP Cost
21
Range
Y1Y2Y3Y4
X1active cellactive cellactive cellactive cell
X2operator cellactive cellactive cellactive cell
X3active cellactive cellactive cellactive cell

Her base stats are on-par with the other 5-star Healers, with potentials being dedicated to make up for her higher base DP and redeployment time. This does mean, however, that she loses out on stat upgrades because of it. Her trust gains focus partially on giving her a decent HP lead over competitors, at the cost of widening the ATK gap.

Strengths

  • Higher HP, passive Resist immediately upon deployment, and reduced environmental damage allow her to operate better in hostile stage conditions (toxic mist, stun/chill/freeze)
  • Long range healing capability enables additional placement options

Weaknesses

  • Pure healing focus is often less useful than mix of healing and utility
  • ST healing skill is worse than competition in both average and on-skill healing
  • S2 damage output and healing are rather poor individually
  • Enemy prioritization during S2 means allies in need of healing will get ignored

Talents

Drug Inhibition Technique

Gains status resistance and -40% damage taken from environmental effects

A simple talent that makes her hardier against certain mechanics that can be a nuisance for healers when present. Decently effective in increasing her relative performance under said conditions, but obviously very situational.

Skills

Recommended Skill

Max-Dosage Infusion

Per Second RecoveryManual Trigger
Initial SP
20
SP Cost
30
Duration
40 sec

Range +2 tiles; ATK +80%

Essentially a solid upgrade over Ansel for a fair bit of extra investment. The high uptime means she can actually cover those extended tiles in most situations where you actually need her to, but if there are other tiles available nearby, it’s more practical to use Silence and her drones for that kind of healing-focused job.

Skill Mastery

Recommended Rank
None
Priority
--

One nice thing about this skill is that it has the same duration throughout all skill levels, so masteries are less pressing overall for uptime concerns. While the skill isn’t exactly the best, and so isn’t easy to recommend, those wanting to get the most out of Folinic could consider M1. It adds an extra tile of range, which can help greatly in situations where the extra range is needed, but those are few and far between.

Compound Drug Shell

Per Second RecoveryManual Trigger
Initial SP
20
SP Cost
40
Duration
30 sec

Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by 150% of this unit's ATK, and deals 200% Arts damage to enemies

The skill's splash radius is 1 tile, so plan accordingly. The damage output of this skill is fairly poor so it’s more there to help out than actually meaningfully contribute. That said, it can still do good work in dense formations if you insist on using her over other medics, so long as there are enough operators in the splash radius. It isn’t recommended over her S1, because it has less consistency, and because the tradeoff in healing is fairly significant without really doing enough damage to warrant it.

One of this skill's main issues is that in cases where you do not have a dense formation, she will only prioritize targeting enemies. This means that allies that are further away, even if within her range, might not be healed and instead end up dying.

Skill Mastery

Recommended Rank
None
Priority
--

The modifier increases are nice but not that significant, and masteries have no effect on skill cycling. The main improvement here is the better uptime, but overall, the masteries are not worth the resource cost.

Modules

Folinic module

Mother's Cravat

PHY-Y

Health
+120
Attack Speed
+6
AddedTrait
When healing melee units, +15% healing effectiveness
UPDATEDTalent 1
Gains Status Resistance and -40% damage taken from environmental effects, allies within range gain -25% damage taken from environmental effects

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Last updatedOctober 2, 2022