Flint

Introduction

Flint
GuardFighter
Rarity: 5 stars
Rarity: 5 stars
Regular Attack
Physical Damage
Position
Melee

Flint is a Fighter Guard who can deal high damage against unblocked enemies up to the higher end of medium DEF. In the right hands, she can contribute a good amount of damage to a team, usually in the role of support DPS. That said, her squishiness, the lack of self-sustain, and the reliance on not blocking enemies render her a novelty.

Trait:Blocks 1 enemy

Operator Stats

Health
2495
Attack Power
620
Defense
334
Attack Speed
0.77 sec
Arts Resistance
0%
Block
1
Redeploy Time
70 sec
DP Cost
10
Range
Y1Y2
X1operator cellactive cell

Strengths

  • Scales well with buffers due to a mix of high ASPD and the inherent damage scale from her talent
  • S2 provides a decent bit of crowd control against higher DEF enemies, while still contributing meaningfully in terms of damage output

Weaknesses

  • Lack of dodge or self-sustain in her kit makes her the squishiest in the branch if she does end up blocking

Talents

Featherweight

Deals 40% more damage to enemies that are not blocked by this unit

It’s important to note this talent gives her damage scale–that is to say, the multiplier applies after resistances. This holds her back from really shredding high DEF enemies. That said, it’s an effective damage boost, and her kit works hard to make sure it’s active more often than not.

Skills

Relentless

Offensive RecoveryAuto Trigger
Initial SP
0
SP Cost
4
Duration
0 sec

Increases the ATK of the next attack to 230%, pushes the target towards the attack direction slightly and Slows the target for 1 second

Your go-to skill if you need her strictly for consistent damage and, notably, if her push is enough to interrupt enemy animations. However, it falls off even against medium-defense enemies and her squishiness is on full display here, so it’s not really something you bring unless you can use the push.

Skill Mastery

Recommended Rank
None
Priority
--

A rare case where mastery only increases the multiplier on the skill, which is more or less irrelevant to how you use it in practice. The skill will do what you need it to at Skill Level 7 in the vast majority of circumstances.

Recommended Skill

Display of Might

Per Second RecoveryManual Trigger
Initial SP
25
SP Cost
35
Duration
20 sec

Cannot block enemies, ATK +55%, ASPD +55. Each attack Slows the target for 0.3 seconds

Makes the most of her kit by side-stepping her poor survivability and ensuring the talent is always active. The Slow duration might sound low, but considering her attack interval is ~0.5 sec during skill uptime, it’s actually quite potent at keeping an enemy within her range, although she’s prone to getting overwhelmed by more enemies if alone. When backed by a blocker or another damage source, she can contribute a fair deal and keep more dangerous enemies at bay for a few extra seconds.

Skill Mastery

Recommended Rank
None
Priority
--

The mastery gains don’t fundamentally change how you play this skill, and the modifier increase isn’t really worth the resource cost. However, if you’re investing in one of her skills’ mastery, it might as well be this one.

Synergy

Skadi the Corrupting Heart

6SupporterBard

In short, Skalter offers everything Flint lacks–a buff for her low ATK which pairs well with her high attack speed and multipliers, added DEF to help with her squishiness, and regen for extra self-sustain on top.


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Last updatedMarch 21, 2022