Introduction
- Regular Attack
- Physical Damage
- Position
- Ranged
Fiammetta is an Artilleryman Sniper specialized in long range damage output in a large AoE. Her kit has a lot of damage potential, but it’s tied to hitting enemies in certain sweet spots within her range. This is either due to overlapping explosions or simply a higher multiplier within said area. She also relies on being healed to keep her first talent ATK buff active, which can limit her in some situations. If one wishes to have a good option for long range damage, Fiammetta can be worthwhile, but relies on proper setup which may be off-putting for some players.
Operator Stats
- Health
- 1926
- Attack Power
- 961
- Defense
- 156
- Attack Speed
- 2.8 sec
- Arts Resistance
- 0%
- Block
- 1
- Redeploy Time
- 70 sec
- DP Cost
- 29
- Range
Y1 Y2 Y3 Y4 Y5 X1 active cell active cell active cell active cell active cell X2 operator cell active cell active cell active cell active cell X3 active cell active cell active cell active cell active cell
Strengths
- High damage potential with buffs thanks to explosion multipliers
- Skills reward good positioning and well-timed skill use
- Benefits a lot from SP batteries due to low SP costs
Weaknesses
- Constant HP loss makes her talent effectiveness cumbersome to keep up
- Reliance on sweet spots for S2 and S3 to be more effective limits her placement and effective range
- Second talent is less impactful for both S1 and S3 due to being duration-based and an active toggle respectively
Talents
Sufferer of Tribulations
Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.
This talent is a major damage boost to Fiammetta combined with the multipliers on her skills. As such, you should try to keep her above 80% HP at all times, if she’s allowed to fall below 50% HP, her performance suffers greatly. Because of this, you should ensure she makes use of her long range to stay out of harm’s way as well as keep her in range of a healer at all times.
Herald of Revelations
While this unit has no skill active, ASPD +27
This talent significantly improves her skill charging, as all her abilities are offensive recovery. S2 is the skill that benefits the most from this, as an instant-cast skill with low SP cost. S1 is duration based and S3 is a toggleable skill, meaning the talent has no effect on her uptime DPS.
Skills
'Provocate'
Offensive RecoveryManual Trigger- Initial SP
- 5
- SP Cost
- 10
- Duration
- 30 sec
Attack range +1, ATK +100%
The skill doesn’t offer anything unique to her kit. In theory, it competes with her S3 as a sustained damage option, but it loses to it in essentially all practical scenarios. S3’s large splash radius works better in practice than the extended range, and S1 is only able to compete in damage assuming you are unable to make use of the higher multiplier with S3. S1’s lack of a multiplier, unlike her S2 and S3, makes it a worse scaling option; especially due to her first talent and how ATK buffs are calculated.
Skill Mastery
- Recommended Rank
- None
- Priority
- --
Masteries improve the skill all around, but do not fix the main issue: it has little use within a built roster and her own kit. It can be completely ignored in regards to mastery.
'Paenitete'
Offensive RecoveryManual Trigger- Initial SP
- 0
- SP Cost
- 7
- Duration
- 0 sec
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 400% Physical Damage and causing incendiary marks to explode in sequence, dealing 200% Physical Damage
Note: Scorching bullet explosion has a radius of 1.5 tiles, and the follow-up explosions have a radius of 1.1 tiles. Incendiary marks explode 0.8 seconds after they are created.
A strong tool within Fiammetta’s kit due to its high damage ceiling with overlapping explosions and great scalability with buffs and SP support. It’s a skill with a low SP cost that offers high amounts of burst damage. Do note that there is a delay with the projectile travel time and the follow up explosions on top of the cast time of the skill, making timing important. Due to its ATK multipliers, it will scale very well with additional ATK buffs and its low SP cost allows batteries to make it very spammable. With this skill it’s easy to get a lot out of Fiammetta if you are willing to play around her.
Skill Mastery
- Recommended Rank
- Mastery 3
- Priority
- Medium
The skill gains significantly from masteries, with multiplier increases to both scorching bullet and incendiary marks explosions. These bonuses can have a significant impact if the explosions overlap. The SP cost reduction is also great due to Fiammetta’s slow attack interval, and makes SP batteries even more valuable.
'Reponite'
Offensive RecoveryManual Trigger- Initial SP
- 0
- SP Cost
- 15
- Duration
- Infinite
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 125%. Enemies closer to the impact site in a smaller area will instead take 220% ATK as damage.
Unlimited duration, can manually deactivate skill
Note: The explosion has a radius of 2.0 tiles, and the bonus damage zone has a radius of 1.1 tiles.
With this skill Fiammetta continuously attacks the farthest tile ahead even if there are no enemies within her range. This allows her to make use of the greatly expanded splash radius to hit enemies beyond her attack range. The skill can be used to target enemy spawns and positions where they stand still for a while, or to target them during loops and turns. Its single target damage isn’t very strong and you have to rely on hitting enemies within the smaller radius consistently for a high damage output. It excels in situations where Fiammetta can make up for the mediocre ST damage by consistently hitting multiple enemies with the use of its large AoE.
Skill Mastery
- Recommended Rank
- Mastery 3
- Priority
- Low
The skill’s mastery gains are not very high, especially for the cost, landing itself a low priority, but it can prove to be an interesting and useful skill for some players. If you’re planning to invest into it, the third mastery is most impactful with the highest gain to both multipliers of the skill. This helps it retain its damage even against higher DEF enemies outside of the sweet spot, and further rewards good placement with improved central damage.
Modules
- Attack Power
- +70
- Defense
- +43
'Out-Law' Special Ammunition Surplus
ART-Y
This module’s additional trait is not very impactful due to the nature of the branch. With their slow attack interval and naturally higher DPH, the 100 DEF ignore ends up less useful. It's a rather minor increase to DPS by itself, even for Fiammetta who has a faster attack interval with her talent. The additional ATK is decent, and is further improved by the first talent and multipliers on skills, but the additional DEF is useless especially for someone likely to be placed far from enemy attacks.
- Recommended Stage
- Stage 1
- Priority
- Low
Fiammetta gains some decent value from the ATK and DEF ignore combined, and it can add up with multiple enemies hit, making the first stage good for its price. The upgrades are very weak however, and only serve as a weak bandaid fix to her talent 2 not working during skill uptime. At best, at stage 3, it is only a third of the effect as during off-skill, resulting in a small increase in DPS. Due to the limitations of the upgrade materials and its rather low impact on her performance, it isn’t recommended to upgrade this module past the first stage.
Synergy
SP Batteries
Fiammetta’s S2 has a very low SP cost—balanced around it being offensive recovery with her naturally slow attack interval. This makes SP batteries extremely impactful, allowing her to spam the skill very often. Even simple, passive batteries can have a significant impact on her performance, and can make her S2 feel much better to use. Most notable options are:
- Ch’en and Archetto both are able to provide additional SP every few seconds to offensive recovery skills. All they need to be deployed anywhere on the map and Fiammetta will benefit from it greatly. Very easy to use and comes to great effect for those looking to improve Fiammetta passively.
- Quercus provides SP with each heal on her S2. Due to Fiammetta constantly losing HP from her first talent, Quercus is able to provide SP to her throughout her entire skill duration. You can get multiple Fiammetta S2 uses throughout Quercus’ skill duration; she also has a fairly fast cycle to boot.
Skadi the Corrupting Heart
Fiammetta requires to be constantly healed to keep her doubled ATK buff up from the first talent. It means you have to plan your placement around her more with your healers. Skadi’s S2 once active is able to keep her above the 80% HP threshold passively with ease, while the Seaborn summon helps mitigate the restrictive placement of Skadi, serving as an extension of her range.