Bena is a Dollkeeper Specialist with a focus on being a melee damage dealer with constant revives. In combat she functions like a guard, but with her skills either making her vulnerable or costing her HP. The lowered survivability is offset by her trait; when she takes lethal damage, instead of retreating, she is replaced by a substitute. With her talent, the substitute deals ranged arts damage to nearby tiles and has increased survivability. Keeping the substitute alive allows Bena to get back in action quickly. This can repeat as many times as necessary in a battle, allowing you to keep her in dangerous positions without having to worry about losing her for the entire redeployment duration.
- Attack Power
- Attack Speed
- 1.2 sec
- Arts Resistance
- Redeploy Time
- 80 sec
- DP Cost
Y1 Y2 X1 operator cell active cell
Her stats are balanced and very similar to many 2-block guards. These stats are shared with her substitute, giving them both decent base survivability and damage.
Her branch trait is that, instead of retreating, she swaps to a substitute with 0-block. Keeping it alive for 20 seconds returns Bena to the field automatically. Due to its 0-block, the only real threats to it are ranged enemies, splash damage, and battlefield statuses.
- Trait allows for aggressive placement at little cost even if Bena herself dies
- Negative status effects are not carried over from Bena to Substitute and vice-versa
- Good damage output and skill cycling allows her to be a decent alternative to usual guards
- Targeted buffs are not carried over between Bena and her Substitute
- Overall worse than actual guards if the trait is not being made use of because of the negative effects on skills
- Attack Power
<The Jeffreys Collection of Fairy Tales, New and Old> Hardcover Edition
Bena’s specialty and main use outside of DPS is her ability to tank heavy ranged damage with her substitute, and this module improves just that. The first stage gives her substitute a small HP bonus, while stages 2 and 3 improve her damage reduction.
- Recommended Stage
This module simply gives too little for the investment cost needed. The substitute already has good HP and damage reduction to fare well in most scenarios. Even for the low cost of just the base module, it’s overall very unimpactful and mostly only something to consider for the additional ATK gain to improve her offense instead.
<Substitute> deals Arts damage and reduces Physical and Arts damage taken by 40%
|X1||active cell||active cell||active cell|
|X2||active cell||operator cell||active cell|
|X3||active cell||active cell||active cell|
This talent has two benefits: the damage reduction which makes it very easy to keep the substitute alive, and the ranged Arts damage. In case she gets killed by a hard-hitting, high-DEF enemy she couldn’t hurt herself, the substitute can deal decent damage instead, comparable to an ST caster. Since the only real threat to the substitute are ranged enemies, having up to 40% damage reduction makes it really easy to keep the substitute alive for the 20 seconds required for Bena to return. Suffice to say, it goes well with Bena’s kit.
Fervent TrimmingPer Second RecoveryManual Trigger
- Initial SP
- SP Cost
- 20 sec
Max HP -50%, ATK +100% and ignore 35% of the target's DEF
The skill has a decent ATK buff and DEF ignore to help her scale better against more armored enemies. The skill has two downsides, one relating to its mechanics, and the other its practicality. The former is how it halves her max HP, which limits her a lot as it becomes much easier for hard hitting threats to kill her in a few hits (especially if there are multiple at once giving you no leeway). The latter is how the skill performs worse than her second skill against nearly every enemy, despite the DEF ignore and marginally higher ATK buff, due to S2 simply getting more hits in. It will only win once you get to a point where both are doing minimal damage where it doesn’t really matter, making this skill decent but strictly worse than her second skill.
- Recommended Rank
A slight increase to the ATK buff, DEF ignore, and a slight SP cost improvement. The DEF ignore especially is improved at just M1. Decent overall, but not very notable to warrant even a minor investment, especially as it still remains strictly worse than her second skill.
Rapid TrimmingPer Second RecoveryManual Trigger
- Initial SP
- SP Cost
- 22 sec
ATK +90%, ASPD +80 and lose 4% HP every attack
Bena’s go-to for damage, as it has good damage output alongside good cycling which make it intuitive to use. Its high ASPD boost is a bit of a double-edged sword due to her losing health on every hit, but it’s fairly easily manageable in practice. Even when it is an issue, it simply means her trait can come into play faster to help her out. Its lower SP cost than the first skill makes it less punishing to die while skill is up; as once she’s back alive you need to wait a lot less time for it to be ready again.
- Recommended Rank
- Mastery 2
The skill improves linearly, raising the ATK and ASPD buffs. Good enough as it improves what it aims to do. Its biggest improvement will be at M2 however, as the frame-rounding at that level lets her get more hits than the other two mastery levels. However, upgrading the skill for M2 can be fairly expensive and only something to consider if you enjoy Bena. The additional hits throughout the skill duration may not be very notable if your main purpose is to constantly make use of her trait in the middle of fights while the skill is active; since it’ll end short before the benefits actually play a role.