Rarity: 5 stars
Rarity: 5 stars
Regular Attack
Physical Damage

Bena is a Dollkeeper Specialist with a focus on being a melee damage dealer with constant revives. In combat she functions like a guard, but with her skills either making her vulnerable or costing her HP. The lowered survivability is offset by her trait; when she takes lethal damage, instead of retreating, she is replaced by a substitute. With her talent, the substitute deals ranged arts damage to nearby tiles and has increased survivability. Keeping the substitute alive allows Bena to get back in action quickly. This can repeat as many times as necessary in a battle, allowing you to keep her in dangerous positions without having to worry about losing her for the entire redeployment duration.

Trait:Does not retreat upon receiving lethal damage, instead swaps to a <Substitute> (Substitute has 0 Block). Swaps back to the original after 20 seconds

Operator Stats

Attack Power
Attack Speed
1.2 sec
Arts Resistance
Redeploy Time
80 sec
DP Cost
X1operator cellactive cell

Her stats are balanced and very similar to many 2-block guards. These stats are shared with her substitute, giving them both decent base survivability and damage.

Her branch trait is that, instead of retreating, she swaps to a substitute with 0-block. Keeping it alive for 20 seconds returns Bena to the field automatically. Due to its 0-block, the only real threats to it are ranged enemies, splash damage, and battlefield statuses.


  • Trait allows for aggressive placement at little cost even if Bena herself dies
  • Negative status effects are not carried over from Bena to Substitute and vice-versa
  • Good damage output and skill cycling allows her to be a decent alternative to usual guards


  • Targeted buffs are not carried over between Bena and her Substitute
  • Overall worse than actual guards if the trait is not being made use of because of the negative effects on skills